Redirecting: Icarus Video Tutorial Series

An introduction:

A lot of people don't understand what motion tracking is. It's used in basically every movie which mixes cg with live action.


Motion tracking should be invisible. It's not an especially creative process, but it is necessary any time you need to matchmove a cg element to a moving background plate. Motion tracking is the REVERSE ENGINEERING of the CAMERA MOVEMENT of any shot, based on nothing but pixel luminance and RGB information, and how it changes from frame to frame.


There are different methods to tracking: you can track a small area of pixels (in After Effects, for example) and match a cg object into that one location. (2D tracking) You can track the entire frame, using areas of pixels scattered throughout, and can place one or more cg objects in 3D space. This is 3D tracking, which allows for parallax and complex camera movement.


What I will be demonstrating is basically 2D tracking, because it was shot on a tripod (there is no parallax). However, the same method applies to full-fledged 3D tracking.

This tutorial will cover:
•Tracking
•Matting
•Calibrating
•Setting the origin and orienting 3D space
•Bundle Adjusting...
•Importing tracking data into Blender
•Importing tracking data into After Effects
Now, something to remember is: I am NOT an expert. I may be doing a number of things wrong. In fact, there's a good chance that I have no idea what I'm talking about (in some sections, at least).

 

Downloads:
The tutorial is split up into 6 sections. You can download each section individually, in different formats, or you can download a zip file of the series. The Divx format I used is called 3ivx D4...

The Program: Distributed with permission from The Pixel Farm. Remember, this software is for educational use only.

Mac OS X: Icarus.zip-- 55.6 mb
Windows: Icarus.zip-- 44.2 mb


Individual Tutorial Downloads

1. Intro & Tracking [Divx--24.3 mb] [QuickTime--72.6 mb]
2. Calibration [Divx--9 mb] [QuickTime--19.5 mb]
3. Bundle Adjust [Divx--14.5 mb] [QuickTime--24.9 mb]
4. Exporting [Divx--6.6 mb] [QuickTime--12.7 mb]
5. Import to Blender [Divx--3.6 mb] [QuickTime--8.4 mb]
6. Import to After Effects [Divx--11.1 mb] [QuickTime--29.7 mb]

 

Zip Downloads (same as above)
Divx: Icarus Video Tutorial Series-- 64.2 mb
QuickTime: Icarus Video Tutorial Series-- 137 mb

DV File Downloads (this is the video file I tracked and stuff in the tutorial, if you wanna follow along)
Stream_Encounter.zip-- 19 mb Blender Import Script (what I used to import tracking data to Icarus)


Icarus Import Script for Blender 2.41 --8 k (credit goes to Alfredo de Greef)


Hope this proves useful to some of you!

--Colin

< Back to Tutorials